Warzone Update May 4 Patch Note: Weapon Balancing

Warzone

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The new Warzone update has just made repairs to the armored truck as well as some Assault Rifles from the Black Ops Cold War in favor of some Vanguard weapons. The full patch note.

Following the significant update to Warzone Season 3, the developers released a new update on May 4, which fixed a number of ongoing issues, including bugs and glitches. In addition, many popular weapons received buffs and drops.

The main weapon balance changes are the nerves in some Cold War assault rifles, as well as the bugs in many Vanguard weapons in an effort to become more competitive throughout season 3.

The Warzone armored truck has changed

Armored truck of the war zone
Activision

The Warzone armored truck is now much less durable.

Since the release of Season 3, Warzone players have been quick to report that Armored Trucks are completely destroying single-player games due to the new sabotage contract.

These huge vehicles were considered very powerful because of their turret and impossible to destroy due to their volume. Thus, this information not only reduced the health of the vehicle, but also the damage caused by the turret.

Nerfs and buffs for different weapons

AK-47 Warzone
Activision

The Cold War AK-47 has just gained momentum.

Vanguard weapons have struggled to perform just as well as their counterparts since they were introduced in the Warzone.“, said the developers.

They explain that due to the frequent long-range duels in the Caldera, the weapons with the lowest maximum range of damage became ineffective:Unfortunately for Vanguard weapons, this often happened.

As a result, various Cold War assault rifles have just been ribbed and on the other hand Vanguard weapons have been upgraded.

But without further ado, take a look at the full contents of the May 4 Warzone update.

War Zone Code Update Note May 4

Game

Adjustments

  • armored truck
    • Health
      • Health and resistance have declined, but are still higher than the base truck
    • Turret
      • The damage was reduced by 40%

Ever since he returned to the war zone, it has been clear that the Armored Truck has become a major asset. However, his overwhelming presence was considered oppressive during the fighting. So we decided to bring it in line with the other vehicles, while maintaining its power role.

Error corrections

  • Fixed an issue that prevented gamers using an Xbox Live Silver account from accessing Warzone
  • Fixed an issue where players using the controller would have difficulty navigating the Market Station user interface
  • Fixed an issue where AMP63 Unlock Challenge (BOCW) was not monitoring
  • Fixed an issue where the following weapons did not acquire Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko (VG) anti-tank rifle

Arms

Weapon settings

Ever since they were introduced in the Warzone, Vanguard weapons have struggled to perform just as well as their counterparts. Therefore, this update prepares the ground for resolving this issue. Engagement distances have only increased since moving to the Caldera. More and more skirmishes are taking place in areas with minimal damage. As a result, weapons with a low maximum range or a low minimum range have become very weak. Unfortunately for Vanguard weapons, this often happened.

assault rifles

  • AK-47 (BOCW)
    • The maximum damage was reduced to 34, from 36
    • The minimum damage was reduced to 30, from 32.
  • AS44 (VG)
    • Reduced initial recoil
    • The maximum damage range increased to 29.8 meters, from 28.4 meters
    • Kovalevskaya 615 mm
      • Maximum loss range increased by 20%, from 15%
  • Alpha Assault Rifle (VG)
    • The head injury multiplier increased to 1.58, from 1.5
    • The upper body damage multiplier was reduced to 1.19, from 1.5
    • The maximum damage increased to 33, from 30
    • The minimum damage increased to 30, from 26
    • Cartridge 50 Gorenko 7.62 mm cartridges
      • Fire multiplier reduced to 6%, from 6.54%
    • Krausnick 220mm Rapid
      • Fire rate increased by 6%, from -15%
      • Speed ​​is now increased by 1.3%
      • The initial rebound penalty now starts from the ball 3, from 2
      • Horizontal recoil control penalty reduced to 40%, from 50%
      • Fire rate multiplier reduced to 15%, from 20%
      • The maximum loss range has now been reduced by 8.6%
      • The damage is now reduced by 10%
    • Rejection booster
      • The fire rate multiplier was reduced to 1.5%, from 5%.
  • Bravo Assault Rifle (VG)
    • The maximum loss increased to 31, from 29.
    • The minimum damage increased to 26, from 22.
  • Charlie Assault Rifle (VG)
    • The maximum damage increased to 41, from 40.
    • The minimum damage increased to 36, from 30.
    • Cannon CGC 27 ″ 2B
      • The maximum loss range increased by 20%, from 15%.
    • Cannon Rapid Char 18 ″
      • The damage is now reduced by 10%.
  • Hotel Assault Rifle (VG)
    • The minimum damage increased to 20, from 19.
  • Cooper Carbine (VG)
    • The maximum damage range increased to 29.2 meters, from 27.9 meters.
    • Cooper 22 ″ Custom
      • The loss range increased by 20%.
      • The minimum damage increased to 20, from 19.
  • EM2 (BOCW)
    • The head injury multiplier was reduced to 1.3, from 1.5.
    • The maximum damage was reduced to 40, from 41.
    • The minimum damage was reduced to 35, from 37.
  • KG M40 (VG)
    • The maximum damage range increased to 33 meters, from 31.1 meters.
    • Krausnick 700mm 01V
      • The loss range increased by 20%.
      • The minimum damage was increased from 22 to 24.
  • Nikita AVT (VG)
    • The magazine’s capacity increased to 40, from 35
    • The minimum damage increased to 21, from 19
    • Magazines 40-round .30-06 rapid
      • The magazine’s capacity increased to 40, from 35
    • Cartridge of 60 Sakura 6.5 mm cartridges
      • The magazine’s capacity increased to 60, from 55
    • Cartridge case of 50 cartridges 7.62x54mmR
      • The magazine’s capacity increased to 50, from 45
    • Fast loader 40 round 7.62x54mmR
      • The magazine’s capacity increased to 40, from 35
  • NZ-41 (VG)
    • The maximum damage range increased to 35.5 meters, from 30.9 meters.
    • The minimum damage increased to 32, from 30.
    • Cartridge of 50 Sakura cartridges 6.5 mm
      • The penalty for damage was reduced to 15%, from 30%.
    • Orbweaver Custom Cannon
      • The damage range penalty has been abolished
      • The horizontal recoil control penalty was reduced to 30%, from 50%.
  • Volkssturmgewehr (VG)
    • The minimum damage increased to 22, from 20
  • XM4 (BOCW)
    • The head injury multiplier increased to 1.54, from 1.5.
    • The maximum damage was reduced to 29, from 30.

submachine guns

  • Armagera 43 (VG)
    • The bullet damage multiplier increased to 1.58, from 1.3.
    • The minimum damage increased to 19, from 15.
    • The head injury multiplier increased to 1.32, from 1.01.
    • Boot 315mm CII
      • The speed of the bullet has increased by 20%.
    • Botti 570mm accuracy
      • The velocity of the bullet increased by 40%.
    • Imerito 550mm 03P
      • The speed of the bullet has increased by 30%.
  • M1912 (VG)
    • The average loss increased to 22, from 20
    • The minimum damage increased to 20, from 18.
    • Cannon CGC Calm 12 ″
      • Bullet velocity increased to 30%, from 20%.
    • Tank Cannon 5.5 ″
      • The velocity of the bullet increased by 30%.
  • Owen (VG)
    • The minimum damage increased to 24, from 22.
  • PPSh-41 (VG)
    • The minimum damage increased to 19, from 17.
    • Canon Empress 140 mm
      • The speed of the bullet has increased by 20%.
    • Canon ZAC 300mm
      • Bullet velocity increased by 30%, from 10%.
  • Sten (VG)
    • The average loss increased to 24, from 22
    • The minimum damage increased to 21, from 18
    • Gawain short 140 mm
      • Bullet velocity increased to 25%, from 11%.
    • Hockenson 174mm B11S
      • The velocity of the bullet increased by 20%.
  • Charlie submachine gun (VG)
    • The minimum damage was reduced to 21, from 22.
    • Krausnick 317mm 04B
      • Bullet velocity increased to 30%, from 20%.
    • VDD 189mm Short
      • The speed of the bullet has increased by 20%.
  • Type 100 (VG)
    • The minimum damage increased to 20, from 18
    • Sakura 196mm light
      • The ball speed penalty was reduced to 10%, from 12%.
    • Shiraishi Precision
      • Bullet velocity increased to 40%, from 20%.
    • Warubachi 134mm Rapid
      • The speed of the bullet is now increased by 10%.
  • Welgun (VG)
    • The minimum damage was reduced to 23, from 24.
    • Gawain short 120 mm
      • The ball speed penalty was abolished
    • Hockenson 43 240 mm
      • It now increases the velocity of the sphere by 40%.

Assets

  • Vital
    • The upper body damage multiplier increased from 1.05 to 1.046.

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