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Game news Tomb Raider and Deus Ex: The sales of the two saga alone justify the purchase
The sales figures for the Tomb Raider and Deus Ex franchises have been revealed and it is clear that Embracer has obtained licenses that are very popular with players.
While Embracer acquired Square-Enix Montreal, Eidos and Crystal Dynamics, the group revealed sales statistics from two of the big franchises they got: Tomb Raider and Deus Ex.

88 million Tomb Raider on consoles and PC, 53 million paid mobile downloads
Embracer Group acquires Square-Enix Montreal, Eidos Montreal and Crystal Dynamics from Square Enix, for about $ 300 million. A rather small amount for the video game industry, compared to the amounts of the largest acquisitions in recent years. Above all, we tell ourselves that Embracer has everything to gain with recovery some of the most popular franchises in the industry. Specifically, the franchise of the famous archaeologist Lara Croft’s Tomb Raider.
During the presentation of the acquisition, Embracer thus revealed that in In its 26 years of existence, Tomb Raider has sold 88 million games. The unique restart trilogyincluding Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider reportedly sold 38 million copies, which represents 43% of total license sales. That not to mention the various mobile gamessuch as Lara Croft: Relic Run and Lara Croft: Go, which would have already reached 53 million paid downloads. Recovering both the license and its main studio, Crystal Dynamics, Embracer is doing a good job.

100 million sales and 1100 employees in the bag
Other more or less important licenses are part of the list acquired by Embracer: Thieffor example, or the most recent Marvel’s Avengers and Guardians of the Galaxy. Above all, let us quote Deus Ex. The license created by Ion Storm in 2000 now includes four games: Deus Ex, Deus Ex: Invisible War, Deus Ex: Human Revolution and Deus Ex: Mankind Divided. In all, the four titles would have garnered 12 million sales. So we arrive 100 million copies were sold for just two franchisesamong all the list retrieved from Embracer.

Also note that the team is recovering not only the studios and their catalog, but also the human resources of these studios: it is estimated that Embracer will recover up to 1,100 employees, and their know-how, to add to its already formed teams. Embracer would succeed that way 124 studios with 14,000 employees Worldwide.
We recognize the fantastic intellectual property, the world-class creative talent and the history of excellence that has been demonstrated over and over again in recent decades. It was a great pleasure to meet the management teams and discuss future plans on how they can achieve their ambitions and become a big part of Embracer.
Lars Wingefors, co-founder and CEO of the Embracer Group
We’re excited to see Crystal Dynamics take these next steps with its studio. Our teams have made great progress in building Perfect Dark together as co-development partners and we will continue this work with them in their next chapter. https://t.co/9gG2VGUV8u
– TheInitiative (@TheInitiative) May 2, 2022
Crystal Dynamics and The Initiative are still working together to develop Perfect Dark, which is scheduled for PC and Xbox Series.

With Damien ScalettaWriting jeuxvideo.com
AFTER NOONTwitter
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