Game news Thymesia: After Elden Ring, the future PC Bloodborne? Our opinion on the demo of this Souls like
Posted by Team 17, known for the Worms series, Thymesia is a Souls like a lot inspired by Bloodborne developed by Taiwanese studio OverBorder. While the game is scheduled for August, a demo is already available and we give you our impressions after its completion.
In Thymesia, OverBorder introduces us to a realm where death from a strange disease is spreading. The player then incarnates a mysterious character known as Corvus, whose face is hidden by his pointed mask, who must reveal the truth by exploring his own memories that are the levels of the title. Therefore, the adventure takes the form of an Action-RPG in which you move from one group of enemies to another, until you encounter a particularly difficult boss.
Bloodborne in the text
Well, let’s say it right away: yes, Thymesia looks great with From Software productions, especially Bloodborne. Whether in the style of play, in the atmosphere, or even in details such as the message of death, it is difficult to lose the sense of deja vu. However, there are still some differences. First of all, the title does not have an endurance meter, which allows the player to chain hits and dodge at will. However, this does not mean that you can strike without stopping without danger, because you have to keep in mind that enemies do not necessarily stop when they do damage. On the other hand, the game pushes you to be aggressive since the opponents can regain their lives if you do not hit them for a while. Specifically, the wounds of your opponents are represented by the green color in their health line.
The controller in hand, we can therefore attack with his sword, deflect the blows of the enemy, but above all to use the forces of our character that draws its strength from the disease that spreads in the game world. Corvus can strike using a claw which, when charged, allows it to replicate an opponent’s ability to give birth to “spectacle” weapons such as swords or axes. In addition, this same nail also allows you to consume the green parts in the life counter of your opponents, ie their wounds, so that they are not regenerated. In addition, your character can also drop a wing to stop a critical attack by an enemy.
A more nervous game than Souls like?
Thanks to these two options, the seemingly classic gameplay wins in depth.. However, the handling of our amnesiac hero remains quite special, especially due to the avoidances that are only one step aside, at least in this demo. Indeed, faced with the first comments from players, the developers made it clear on their Twitter account that the character avoidance skills are very basic in this trial version, but that they can be improved throughout the game thanks to a skill tree .
Hi to all,
Thank you for your comments so far! We would like to note that the avoidance on display is quite limited compared to the full version. You upgrade your skills through the Talent Tree as you progress.
Here is a video that shows the avoidance at its best: pic.twitter.com/yewXRxdOC2
– Thymesia Game (@OverBorderGames) May 3, 2022
After this short demo of just twenty minutes, Thymesia seems to have some features that it does not fully present to us in this excerpt. If the ability to copy the ability of his opponents is nice, character handling is quite special at the moment, but will need to be improved in the final version thanks to the different skill trees. However, if the closeness of the title to Bloodborne will please the fans of the latter, the lack of glaring originality may not please everyone and postpone more than one. In any case, we can only wait for the release of the game next August to see if the full experience will live up to its promise.
With TheXsandJournalist jeuxvideo.com