Square Enix part ways with Tomb Raider, Deus Ex, Thief and Legacy of Kain for just $ 300 million

Square Enix part ways with Tomb Raider, Deus Ex, Thief and Legacy of Kain for just $ 300 million


The Embracer press release explains that this acquisition involves at least 50 games and licenses from the Western Square Enix catalog (licenses including Tomb Raider), Deus Ex, Thief or even Legacy of Kain. Embracer intends to pay in cash for this list of licenses and to take over the three main western studios of Square Enix, namely Crystal Dynamics, Eidos Montreal and Square Enix Montreal, which represent a total of 1,100 employees.

At the very least, seeing Square Enix pull a line so easily down much of its western business seems like at least a radical strategic decision, even if CEO Yosuke Matsuda did not hesitate to let IO Interactive get away with it. and its Hitman release in the spring of 2017. We also knew that the misfortune of games like Marvel’s Avengers and to a lesser extent Marvel’s Guardians of the Galaxy had weakened Square Enix in its ability to meet the challenge of Western AAA.

But it was still hard to imagine that Yosuke Matsuda would have left so easily a license like Tomb Raider (88 million games sold), whose next project is under development with Unreal Engine 5, or even Deus Ex (12 million games sold). Square Enix’s very good financial results showed no need to sell such assets, even though Square Enix owes most of its financial guarantees to its Japanese mobile games, Final Fantasy 14, or its greatest successes. Japanese, like the Final Fantasy 7 Remake recently.

Square Enix maintains Just Cause, Life is Strange and Outriders

May 2, 2022 will go down in the history of Square Enix. 13 years after the acquisition of Eidos Interactive and licenses such as Tomb Raider, Deus Ex and Legacy of Kain, the publisher chooses to refocus on its Japanese brands and studios. However, the company does not include all of Western Enix’s Western licenses, which remain owned by Just Cause, Life is Strange or the recent Outriders. In addition to the Japanese development studios, Square Enix therefore retains the Square Enix External Studios division and the independent Square Enix Collective game program.

Dealing with shareholders, Square Enix justifies the sale of these studios and the licenses in view “help the company adapt to ongoing changes in the global business environment by implementing a more efficient allocation of resources, which will improve business efficiency“. Saving funds from the sale of these studios and licenses will also enable funding.”launching start-ups with investments in areas such as blockchain, artificial intelligence and the cloudWhich will not fail to make many players dream, including our readership.

Embracer believes there will be a growing demand for high quality content, especially single player AAA games, over the decade.

Embracer press release

We are pleased to welcome these studios to the Embracer Group. We know the fantastic licensing, the global reach of creative talent and the reputation for excellence they have shown over and over again in recent decades. It was with great pleasure that we met the management teams and discussed their future plans so that they could achieve their ambitions and become an important part of Embracer“, Comments Lars Wingefors, co-founder and CEO of the Embracer Group.

Embracer is the best hidden secret of gaming: a huge, decentralized collection of entrepreneurs we are excited to be in today. It fits perfectly with our ambitions: to create high quality games, with great people, in a sustainable way and to develop our existing franchises in the best possible way. Embracer allows us to forge new partnerships in all media to maximize the potential of our franchise and realize our dream of creating great entertainment.Adds Phil Rogers, CEO of Square Enix America and Europe.

Upon completion of the operation, which is expected to take place between July and September 2022, Embracer will manage more than 14,000 employees, including 10,000 developers, in 124 in-house studios. Lars Wingefors’s group list includes more than 230 games in development, including about thirty major producers. Among them, the next Tomb Raider from Crystal Dynamics and AAA games in preparation at Eidos Montreal, which is working on new licenses and known licenses.

  • Read also | The Tomb Raider saga celebrates its 25th anniversary and its 85 million toys sold


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