On Nintendo America, T-Shirts – News

On Nintendo America, T-Shirts - News

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In a lengthy survey published this week on IGN, Kat Bailey offers a rare glimpse into the background of Nintendo of America, and more specifically the bifurcation among full-time employees, who may look happy on the state-of-the-art Redmond campus and temporarily workers working in a neighboring older building under less favorable conditions.

Second category citizens“, This is how the temporary employees interviewed by IGN consider themselves. The lack of attention they suffered contractors, as it is known in the United States, is an increasingly common theme in the video game industry and beyond. Activision has also made headlines recently (for good this time) by announcing the conversion of 1,000 temporary employment contracts into full-time jobs, which implies not only a better salary but also a real sense of belonging to the company and the prospect of being able to progress to this.

More flexible and less expensive than employees, part-time workers are also a legionnaire on Nintendo America. Lonely employees receive a blue signal that does not give them access to the company’s headquarters or even the nearby football pitch, facilities accessible only to “real” Nintendo employees, to those with the coveted red badge. IGN’s research highlights the contrast between the image that Nintendo likes to project through marketing that is both happy and controlled, and a less welcoming reality for employees who are unlucky enough to be on the safe side of the Mushroom Kingdom.

Full-time employees generally praise Nintendo, whether we are talking about the atmosphere or the seemingly stronger job security compared to the rest of the video game industry. Nintendo of America has a staff turnover of 4.7%, which is significantly lower than that of other technology companies, an industry whose average is close to 13%. Even today, one can find on Nintendo America a certain number of people who know the NES era.

On the other hand, among part-time workers, there is a surprisingly strict, formal and bureaucratic work culture, with employees categorically apologizing if they have to leave 15 minutes early. Temporary workers explain that they have to report almost every minute of their day on a monitoring sheet and in a paranoid context some say they are afraid to leave their workstation for a few minutes to go to the bathroom for fear that Microsoft Teams will not notice them. as inactive.

Kat Bailey could only measure the contrast between these testimonies and “sometimes overwhelming positivity“Full-time employees who are constantly talking about how lucky they are to be at Nintendo, especially in areas such as marketing and customization. to break on April 15 when the Axios website revealed the complaint lodged with the National Council on Labor Relations. It claims that Nintendo of America and the recruitment company Aston Carter participated in “coordinated activities“and got”coercive measures“Against a worker trying to organize himself, something that has provoked testimonies from former Nintendo associates who do not have good memories of their experience.

The IGN investigation is added to its article Kotaku which already highlighted the unfavorable treatment of subcontractors by Nintendo of America. In this report, former temporary workers spoke of being discouraged from using facilities such as Café Mario or of strict attendance schedules that could lead to dismissal if three working days were missing, including restrictions. Contractors are excluded from everything, including the company’s holiday party (unless invited by a full-time employee) and other red-only activities. Morale is even less good, as the chances of being hired full time seem to be particularly low for many years.

Nintendo is a very large, complex and secretive company. And that’s kind of the root of the problem. Every contractor starts with the hope of becoming a regular employee, and very, very, very few succeed.“According to the survey observations, employees felt a change in Nintendo culture around 2015, a relatively dark period for a manufacturer plagued by doubts after the Wii failure. U and the death of the late CEO Satoru Iwata Five years ago, when it was passed down from the Wii / DS generation, Nintendo was in the throes of launching its brand new Redmond campus.

Since 2015, the chances of being promoted full-time have largely dried up and new hires have not been huge even in some areas where needs have risen sharply in recent years, such as writers and publishers in local adaptation. Like many other companies, Nintendo has opted to rely on temporary partners for money and flexibility issues, which does not complicate the progress of certain operations. By comparison, all employees of The Pokémon Company detection department will be full-time employees.

As IGN reminds us, citing articles from CNBC and the New York Times, exploiting Nintendo of America’s temps is not a case in point. Some experiences, however, are moving, such as that of Jenn, who was once blamed for her “participation problems” because she was forced to return home in the middle of the interview process due to the death of his sister.

Like many others, Jenn quit her full-time job after 10 years at Nintendo, only to realize much later how bad her condition was. “We liked working there, we were taken advantage of so much. We did not realize it until we left … At Nintendo, I was driven by a passion and love for the product, and they know that there is always a queue of people who will do the exact same thing for dog food. And that’s sad. They know that if you complain they can let you go and hire the next Jenn. I did not know I was on the planet of death until I left him“, sums up.

If Nintendo did not want to comment on the IGN investigation, the site received a response from Reggie Fils-Aimé, a former big Nintendo American figure who was just passing by to promote his book. Not surprisingly, Reginator denies any responsibility for the portrait painted today of his former company. “At this point, I retired from Nintendo America three years ago and I can not comment on what is happening at the company today. What I can say is that when I was there we regularly hired contractors as permanent […] This has always been a positive part of corporate culture. I read the same stories about this separation between contract workers and full-time employees. All I can say is that this is not at all the culture I left behind when I retired from Nintendo“, Commented the one whose body is always ready.



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