news advice League of Legends: Riot Games confirms a change that was much anticipated by the community!
Last week, Riot Games finally confirmed that they were working on various measures to slow down the pace of fighting in League of Legends. A much-anticipated measure by the MOBA community. We explain to you what it is about.
For several seasons, the League of Legends community has complained about the excessive damage caused by the majority of champions available in the game.. In 5v5 races, everything can go very fast and your health bar can go from full to empty in fractions of a second, without really understanding what happened to you. A problem that Riot Games decided to solve, after a search on Reddit.
- Upcoming announcement
- A not so easy to implement solution
In a community survey, League of Legends players agreed 77% that the game needed an overall damage reduction. in order to increase the time it takes to kill opponents. Following this statement, RiotAxes, a member of Riot Games, announced the following information:
We will let you know what changes are planned to slow down the pace of the fighting in the coming weeks.
He also explained that the Riot Games ended up doing too much damage in their attempt to make the game faster and more exciting.. As a result, the game has lost its clarity and players quickly got used to not always understanding what killed them so fast. In addition, it is not uncommon to feel helpless in the face of so much damage and not understand what to do to avoid or deal with it. A situation that developers would like to address in particular by reducing damage globally.
A not so easy to implement solution
Riot Games had previously experienced a possible total reduction of 20% on all damage and in-game healing. If the test was convincing enough and convinced the developers that this was the way to go, however it had raised many issues. For example, champions based on a explosion fast and strong they saw their interest diminish greatly. Magicians and assassins, for example, became much less powerful since hitting all their spells no longer always killed a usually vulnerable enemy. On the contrary, the healers became even stronger than they are today, since even with 20% less healing, the slightest extra hit point became even more valuable. Balancing problems, then, that foreshadow difficulties that must be overcome for the Riot Games.
If RiotAxes has guaranteed us an announcement very soon to reveal their future plans to slow down the League of Legends games, nothing is less certain about the release date of these changes.. Such in-game variations tend to occur between competing seasons, so we have good reason to believe so.we will have to wait until the next preseason to be able to breathe a little in the Summoner’s Rift races.
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With Very baguetteWriting jeuxvideo.com