Game news Halo Infinite: A Season 2 Worth Seeing (And Your Return)?
Available from May 3, season 2 of Halo Infinite arrives as the title community formed by 343 Industry yells at anyone who hears it start circling. It is true that for a free game based on the Microsoft star series, the multiplayer mode has not evolved much since the release of its early access in November 2021. Concerns that the Bonnie Ross-led studio hopes to reduce with multiple additions . What to bring the Spartans back to the battlefield?
A system of progress that does not move
Buy Halo Infinite for Xbox and / or PC from € 39 at Amazon
The American studio has been criticized for several months on its social networks and forums, the addition error that is considered very rare for a 2022 gaming service. Opening with a new movie scene, 343 Industries obviously wants to signal success. In a way, this series of introductions is a promise to the player for a new beginning. Season 2 entitled “Lone Wolves“(Lone Wolves) comes with a new 100 Tier Battle Pass that gives access to more than 180 unlockables, some of which are obviously accessible without spending the 1,000 credits required by the Premium Edition. If you have not completed all the content of season 1, do not panic, there is an option to choose which Battle Pass is active.
We find a development that consists of challenges that we have to complete, sometimes during specific events (such as the interference event that will last until May 15 or the next Alpha Pack that will take place from July 19 to August 1). The Fracture event will allow you to unlock thirty free personalization items for your Spartan, completing challenges in the upcoming Land Grab game mode (activating sites as fast as possible), which will be released on May 24th. Additions to the season 1 promotion system still exist: the first two races bring a minimum of 500 XP points, and it is possible to exchange challenges with special consumables. Like other F2Ps on the market, Battle Pass Premium provides access to 1,000 credits once completed (10 times 100 points), which potentially pays for the purchase of a future Battle Pass.
In Spartan mode
Of the three new gaming modes officially listed by 343 Industries, two are actually twists / turns of known modes Halo fans with King of the Hill (4v4 where you have to record an area on the map. Once the area is recorded by a team, a new area is defined) and Attrition (4v4 with shared respawn pool and Danger Zone mode introduced in Season 1 with the Cyber Showdown event). Mod Attrition was highly regarded by players who did not hesitate to ask 343 Industries to make it a permanent feature. They are now administered. The real new way of this season 2 is therefore based on “Last Spartan Survivor, Each for himself where 12 players fight with unique conditions: only 5 reappearances before a final death, points earned by killing enemies and regaining their artificial intelligence to spend allowing them to improve their armaments and a belt battle that shrinks after 5 minutes. . The last Spartan to stay upright at the end of the conflict wins the game.
Rather fun and quite stressful, this feature requires you to play both safely and take risks by retrieving AI or looking for camouflage and other shields.. Although the shrinkage area is an element that stimulates tension during games, its integration leaves something to be desired. There were times when we respawned out of the clear area late in the game, losing our shield and thus becoming weaker against the remaining opponents. Hopefully 343 Industries will find a way to overcome this concern caused by the inclusion of a feature directly from Battle Royal. Matchmaking also welcomes new variations to its playlist with Ninja Slayer (unlimited Elite swords and hooks fighting on the map), Vampireball (Oddball except that the skull kills once) and Rocket Repuslors (unlimited rocket launchers and Repulsors). Enough to have fun at a party with instant fun.
Two cards in hand
Five months after its official release, the Halo Infinite multiplayer mode is finally accepting new maps. Two new maps, to be exact. The first Breaker is a Big Team Battle map representing a demolition site in Paria formed by two bases separated by a long central path. Its flat design offers long clean lines ideal for snipers as well as internal passages for continuous combat, while the main aisle encourages discoveries in vehicles. However, it is necessary to be careful where you put your wheels, as a destructive laser moves, ready to disperse the surprised soldiers. Compared to other Big Team Battle maps, the Breaker offers more verticality and is well thought out for Capture the Flags thanks to its multiple side routes that allow for multiple strategies.. The map also has multiple protrusions and jump elements, allowing fast enthusiasts to create bold lessons.
The second, the thought of the Arena, is called Catalyst. It is a construction of Prodromos located in a cave and hosts waterfalls as well as vegetation. This map has excellent readability. There is always an opening to take a look at. Opponents are quickly identified and the paths you must follow to clear them are immediately understood. You would have understood, this level is ideal for continuous action and is particularly fun in Skull mode. In terms of design, Catalyst is reminiscent of some of the fans’ favorite maps such as Lockout, Epitaph and to some extent Waterworks (more concentrated, of course).
Changes in Major glove
The multi-player Halo Infinite Season 2 also incorporates various balances and additions, sometimes discreet, sometimes substantial. Melee damage has been slightly reduced, Mangler sees his ammunition magazine melting like snow in the sun. Ravager, on the other hand, is gaining strength and can now kill a Spartan in two blows. Other modifications have been made to the vehicles to improve Warthog handling, Chopper power and Banshee speed. Drop Wall and Overshield are also gaining in performance.
In terms of interface, motion detector has a new functionality in unclassified games. The outline of the circle reveals the general direction of players sprinting, shooting or using vehicles. In Arena mode, Motion Tracker displays the exact points of enemies up to 18 meters away, but the border detects opponents within 30 meters. In Big Team Battle mode, the maximum distance of the Motion Tracker is 24 meters and the functionality of the edges reaches 40 meters.
Among the modifications we have made, the Spartan Academy now allows for unlimited training, the bots acquire new behaviors, the theater function is more stable than before and the outline around the player’s armor offers different adjustment options (opacity, thickness). Finally, Xbox Series S owners will be happy to learn that they will be able to have fun online at 120 Hz (at the expense of resolution), a feature that currently only exists on the Xbox Series X.
When it is cloudy, is there a wolf?
Under cover of bug fixes, 343 Industries seized the opportunity to review some systems. The speed of the slides on the ramps has been reduced and many collisions have been re-examined. For example, it is no longer possible to lean on certain edges. This decision struck a chord with some Halo Infinite players to express their dissatisfaction. The presence of very long queues, the challenges with development problems, the de-synchronization in some games and the always noticeable absence of a playlist 100% slayer free-for-all are starting to bother some historical fans of the License. Professional players like Snip3down and Tyler Ganza have already contacted 343 Industries for any problems that may have arisen. As of this writing, Joseph Staten, head of Creative at 343 Industries, said on Twitter:this week has been turbulent. That was not our goal. We take into account your comments (…). We are considering the options and we will have more newsTo make up for it, the studio is going to offer 5 XP Boosts and 5 Challenge Swaps to people who connect during the Interference event.
In general, players were looking for more new game modes, more new maps and new weapons for Halo Infinite multiplayer. Microsoft lived up to some of its expectations with the Lone Wolves, although the volume of genuine new stuff was lower than expected. Of course, we understand the importance for the studio of adding a ton of customization elements in order to advance the evolution of Battle Pass, but we would prefer to try other types of content. Let’s hope that good surprises await us in the future.
Buy Halo Infinite for Xbox and / or PC from € 39 at Amazon
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With CarnbeeJournalist jeuxvideo.com