Blizzard to experiment with new rewards for Shadowlands Season 4 – World of Warcraft

Blizzard to experiment with new rewards for Shadowlands Season 4 - World of Warcraft

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In a message posted overnight, Scariizard describes in detail several experiments that developers want to implement for raid loot with its Season 4 shadows. Find all the details below.

As we move from class sets and Creation Catalyst from patch 9.2 to Dragonflight, developers are thinking about the philosophy of rewards, including getting loot and how it could be improved. Season 4 represents a unique opportunity to try out some experimental changes that may be very volatile for a regular season, but provide data and feedback that can be used to improve the game in the long run.

It is important to note that the systems discussed today are designed around the specific objectives of the shorter Season 4. It is likely that, even if well received, significant changes will be made to match the pace and expected evolution of a normal content season. However, the team wants to show that it is interested in approaching rewards from different perspectives and listening to players ‘wishes for increased protection against bad luck and ensuring that in-game rewards match players’ efforts. .

Raid Vendors and Limited Currency

Season 4 will feature a trio of Trader sellers near the Great Vault. Each of these Traders has goods from one of its three raids shadows : Château Nathria, the sanctuary of sovereignty and the tomb of the founders. The latter sell jewelry, weapons and other special items from their respective raids. Each of these types will have the same value: an enigmatic cartel each, with a peculiarity. You will only receive 3 Cartel Dinars Cartel throughout the season. After spending your last Dinar, the merchants leave the city and take their goods with them. The items sold by these suppliers will be from the “Fated” item level range of Regular Season 4, 278-285, depending on the item.

To get them, enter any raid shadows after the start of Season 4 to begin a series of three-part missions. These missions require the killing of a number of unique Fated bosses, while the Season 4 raid patch is active. These missions offer an enigmatic cartel after completion and progress to the next part of the mission. (The murder of the same boss in the same week does not provide progress – the murder of Naphtremens in Normal and Heroic in the same week gives only one victory). At the moment, this requires 30 wins, 20 wins and 10 wins, making the second and third coins faster over time – week 3 is the fastest way to get a penny and week 6 the fastest. .

This system originally came to reduce the rotating nature of season 4 rays. Each player is less likely to see individual loot pieces when the Sylvanas Fated or Jailer Fated can only be killed once every three weeks and developers want to see how do players react to the idea of ​​having a limited but consistent way to target individual rooms in raids. Everyone has already spent months and months killing a particular boss every week without seeing the drop in the desired item and the developers hope that this system will fix some extremely bad luck in the worst cases. At the same time, the team does not want a glimpse into the gaming experience – it should not be possible for players to simply buy the best item for a slot through a vendor in Week 1 of the season – and it is very likely that this implementation will undermine some from the evolution of your character. That said, developers have heard the cravings for such a system and believe that season 4 is the right time to try it out.

Heroic and mythical types of reinforcement

Developers then explore ways for attackers to improve raid loot when they overcome difficulty. In Season 4, killing bosses in Heroic and Mythical Troubles will drop a “portion” of an upgrade item and when you have enough of them (currently 20), they will be combined to upgrade a Heroic or Fed equipment. Mythical respectively. Unlike the enigmatic cartel discussed above, which is a mission you must complete to win over time, these buff fragments will begin to fall by 100% on the first day of the season. , allowing you to progress each week from the beginning. These enhancements will work on any item with the Fated tag, including those sold by the aforementioned Trader vendors. This upgrade system in conjunction with the Puzzling Cartel Dinar vendors will allow players to purchase three pieces of Heroic or Mythic raid equipment if you complete difficult enough content to build yourself a stock of upgrade scraps.

While the Heroic or Mythic buff item still requires the basic item to fall for you somehow, this means that the option to do other raid difficulties to get the piece you want is available to players who want to go further. In addition, it gives the guilds that start from Normal and upgrade to Heroic or Heroic and upgrade to Mythic the ability to keep some of their favorite items with them as they level up. Often, if a battalion is unable to cross a particular point while advancing (a new boss or a Great Vault threshold), the time it takes to return to that passage can seem like a waste of effort. The developers hope that this system has more value in killing only the bosses at your party, while also allowing those who play with higher difficulty (such as, say, a guild that can only make 3 Mythic bosses a week) to ability to “save” for a moment of excitement that rewards effort over time and makes progress toward completing raid goals easier.

Season 4 is an exciting time where the team is experiencing many things that WoW has never done before and developers are looking forward to seeing how these systems work for raiders with the Fated patch on the go.

What about classroom sets?

Classes from Patch 9.2 will still be active in Season 4 and Creation Catalyst will remain active with all accumulated charges. Coupons will not be added to Castle Nathria and the Sanctum of Domination, as you will be able to upgrade any item you have acquired to a higher item level set as possible at this time.

Sovereignty locations

The Shards and Domination buffs will be completely off for season 4. The developers did not want to put extra pressure on the Sanctum Fated balance and there was quite a difference between classes and types of armor that specialties and classes could possibly carry a Domination of 3 bonus pieces and their 4 pieces as opposed to others that would create an imbalance during these weeks. The developers also had comments suggesting that it would be unfair for players who did not keep the Domination equipment at such a disadvantage.

Raid Finder / Open World

Raid Finder will have Season 4 / Fated difficulty and all wings will be available from the beginning. If switching starts with Castle Nathria in Fated raid, all Castle Nathria in Raid Finder will be replaced by the highest level of Castle Nathria Fated item. Raid Finder also counts on mission progress, players who do not complete a raid during the week can complete the remaining bosses through this difficulty.

In addition, the World Bosses associated with the current Fated raids will be scaled – more difficult and will give Fated equipment of level 285.

Why only weapons and jewelry?

These systems are not intended to replace the main method of obtaining tools – having all the raids in one set at the current object level is something completely new to WoW and will create many powerful object combinations as well as a lot of frustration with not getting them. The developers wanted the sellers to target loot pieces that have a greater impact on the players and bring negative feedback. Many players believe that if they can not get a Night’s Edge, they can not play Rogue in 9.1 / 9.2. This rarely happens with boots or armbands. Focusing on these high quality items makes these suppliers stand out and the system focuses on this protection, rather than being an alternative method / gear replacement (which it is not).

Grand Vault Integration

A current requirement is to integrate this system through Great Vault coupons. Although developers are not currently interested in providing a higher amount of Dinars during the season, offering Heroic or Mythic buff shards could somehow be possible, but the team wants to make sure you can only buy Heroic or Mythic upgrade scraps if you make minimal raids on these difficulties. There are no guarantees, but it is not impossible.

Fragments of heroic and mythical reinforcement

The latter are not improved in a linear manner. If you have a Heroic upgrade item, pick up the Raid Finder or Normal item and make it Heroic. Similarly, if you have a Mythic enhancement item, you can target a Raid Finder item, Normal OR Heroic and it will be converted to Mythic. These do not have to be in order – Mythic Raiders can ignore Heroic if they wish.



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