Blizzard talks about Dragonflight, Dracthyr boot zone, reputation system … – World of Warcraft

Blizzard talks about Dragonflight, Dracthyr boot zone, reputation system ... - World of Warcraft

[ad_1]

Schedule, History, Myth +, Drapery …

Blizzard answered players’ questions about the expansion Dragonflight at the end of the day on Twitter. Find the most important information below.

Development

  • The expansion is going well. Alpha is coming soon.

Young extension

  • Each WoW extension is a new beginning, an opportunity to return and be on par with others.
  • If something for World of Warcraft capture your imagination for a long time and you have not felt it for the last two years, Dragonflight returns to pure imagination, exploring and discovering history meeting the characters on your way, is an ideal opportunity to return to Azeroth.
  • This expansion is an opportunity and a return to the classic fantasy themes that made us initially love such games.

Improvements in quality of life

  • The team moves away from the interim government and focuses on key systems such as talents and professions. It is a decision made before shadows is launched.
  • The comments made the team realize how embarrassing it was to lose this temporary strength. Losing your Artifacts or Legendary Items starts the expansion in a negative way.
  • Knowing that what you gained during an expansion will go away is negative even during that time.
  • The team wants to allow players to play the game the way they want and not have to do activities they do not like to get to the ones they like.
  • The team is thinking about how alt and catch-up mechanics will work in a way it has never done before.
  • Almost everything except the acquisition of tools must be accounted for.
  • Going to a linear story should be optional after the first time.
  • Having to upgrade your Dragonflight to multiple characters would not be a satisfying experience.
  • Developers are constantly wondering if you will be happy after the second time or if you will return months later.
  • If your dragon can fly longer, farther and has extra abilities, the team does not want you to learn these things again in your alts. The same goes for cosmetic adjustments.
  • In addition to the elements that give strength, if you do something once as a player, you should be able to do it again in another character if you want to, but you do not have to.
  • The goal is to be more open to minor characters from the beginning, not something that will be added to future patches.
  • With no months of pain and comment-related adjustments, developers know that players will be playing their minor characters from the first week.

Dractor start area

  • You arrive in complete mystery and wake up after a long stagnation. This has affected your memory and all you know is that you are in a barracks, with friends in trouble.
  • You wake up your friends and try to understand what happened, what caused it.
  • You understand that you sleep for a long time.
  • It’s a journey of discovery, to understand what happened to you and Neltharion.
  • You discover that you were made to be a soldier, to protect yourself from a threat that was to come. You discover what that threat was and that it also wakes up again.
  • It will be fun to see how the dragons react, even Alexstrasza did not know you existed.
  • The Draktr’s boot area will be used for more than that. Everyone will get there eventually.

reputation system

  • The reputation system has not really changed since 2004.
  • The Assemblies of shadows worked well, with a clean Renown interface.
  • We will meet “Big Factions”, with a clear and elegant evolution of reward.
  • Everyone is self-sufficient. Unlike Covenants, you can switch between them and focus on whatever you want.
  • Churches had time limits, but this system would be much more flexible.
  • Some rewards will be tied to an account, such as unlocking a cosmetic or gaining access to an area, but not items that give you power.

Shipping table

  • No shipping schedule is provided Dragonflight.

History

  • There is an epic ending that includes the characters that we will help during the expansion.
  • The team wants players to feel optimistic and hopeful about the dragons. You will care who you will adventure with and you will land.
  • Thematically, this extension is about dragons, the threats they face, their goals, what we do to help them and what other dragons do to stop them.

Mythic +

  • His dungeons shadows and Battle for Azeroth discarded for Mythic +. Fogs of Pandaria were some that were interesting in Challenge Mode.
  • The team is open to customizing the dungeons to give them the modern gameplay required in Mythic +
  • Each Mythic + season should be a new experience, like raids with new raids.
  • Unlikely but possible to use dungeons classical in Mythic +. They are very slow visually and mechanically. The team is probably setting the limit Fogs of Pandaria. Anything older would need a major overhaul.

impacters

  • Dracthyrs are a class that uses intelligence.
  • What the developers think about weapons is similar to what Samanos uses, without the shields, but with the swords.
  • The latter will probably not initially have access to the Mage Tower.
  • Dracthyrs will have access to the Torment, the Tower of the Cursed.
  • No objects or classrooms.
  • Artists have added a wide variety of customizations to both forms. There is an article in preparation in which they will discuss the options in more detail.
  • They do not come from a race either Dragonflightbut it is rather a combination of the best of them.
  • When you wake up, you are in the form of a dragon. There will be a point in history when you go out into the world and you have to take advantage of your mortality and present your human form.
  • A Tank specialization is unlikely. It’s a spelling lesson in essence.
  • The team does not close the door on a third specialization, but Tank is unlikely. The previous heroic classes had Tank options, so this is a suitably covered role.

Chromie

  • Chromie works well. shadows will be added to this.
  • Battle for Azeroth will remain the default experience for new players, but this may change in the future.
  • shadows has complex story concepts for new players.

History

  • Wrathion and the other Aspects have had many stories over time that will be present in the Dragon Islands.
  • In Patch 9.2.5, something will happen in Tirisfal, which may include Calia Menethil, Forsaken and more.
  • When the team adds new character tweaks, such as those in Patch 8.1, it’s a story opportunity.

Flight on the back of dragons

  • Flying as it is is like swimming in the air. No momentum, physicality or gravity.
  • Flight has the potential to shrink the world, to eliminate danger, to shrink exploration.
  • In the long run, practicality is paramount, which is why the team gives players an escape after some time in expansion.
  • In the release this time around, developers want to do something new and exciting, rather than just being grounded.
  • In the first or second leveling zone on the first day of the expansion, you will gain the trust of a companion dragon you can call. Basically, they have limited stamina and experience.
  • There is an endurance bar that falls as you gain endurance or make moves.
  • The classic flight is always the long-term plan Dragonflight.
  • The dragon flight we have seen in the videos so far is the beginning of the experience.
  • How your dragonflight will proceed has not yet been determined. Developers do not want to associate it with a particular type of content because it has limitations.
  • In the long run, there is a possibility that the dragon will be allowed to fly out of the Dragon Islands. In the short term, it is an extension-specific feature that takes place in an environment created for it. The comments of the players will be basic.

Cross-Faction

  • The armistice signed at the end Battle for Azeroth was the starting point for intersection groups. Players will be reminded that this is a collaborative adventure.
  • Not everything is forgotten between the Alliance and the Horde, there is always emotion and distrust.
  • We will see some characters working together that would have been impossible before.
  • In a way, it is less the adaptation of the narrative to a new engineer, but the adaptation of the engineering to the narration of the past. Situational cooperation to deal with common threats is regular Warcraft.
  • There could be guilds between factions, but there are a significant number of technical challenges.
  • Community feedback and advances in engineering will determine how this is done.

System

  • No temporary power supply this time.
  • The team does not reset most of its systems Shadwolands. There are tools, outdoor progression and universal currencies that will help you deepen your progress in power.
  • The experience of the outside world should be on its own for players who only enjoy this part of the game.
  • A version of the Great Vault will be present, with some minor modifications. It’s a clear upgrade to the disposable loot box.

History

  • The Tuskarr would be very powerful as an Allied Tribe.
  • Alexstrasza has seen many catastrophes in dragons by both mortals and the dragons themselves. She is optimistic, but understands the feelings about the previous acts. It may have something specific about the Knights of Death. Conditional search text where there is a story about the character is good.
  • Discovering Azeroth: Northrend comes with a lot of interesting information.
  • While working on this collection, the team met with the Inuit to see how to add some stories in a way that is respectful and appropriate.



[ad_2]

Source link

Leave a Comment

Your email address will not be published.